| _activeCus | Shader | private |
| _dispatcher | Shader | |
| _drainManager | Drainable | private |
| _drainState | Drainable | mutableprivate |
| _gpuVmApe | Shader | private |
| _lastInactiveTick | Shader | private |
| _ldsApe | Shader | private |
| _params | SimObject | protected |
| _scratchApe | Shader | private |
| AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, MemCmd cmd, bool suppress_func_errors) | Shader | |
| addStat(Stats::Info *info) | Stats::Group | |
| addStatGroup(const char *name, Group *block) | Stats::Group | |
| allLatencyDist | Shader | private |
| cacheBlockRoundTrip | Shader | private |
| clockDomain | Clocked | private |
| Clocked(ClockDomain &clk_domain) | Clocked | inlineprotected |
| Clocked(Clocked &)=delete | Clocked | protected |
| clockEdge(Cycles cycles=Cycles(0)) const | Clocked | inline |
| ClockedObject(const ClockedObjectParams *p) | ClockedObject | |
| clockPeriod() const | Clocked | inline |
| clockPeriodUpdated() | Clocked | inlineprotectedvirtual |
| coalsrLineAddresses | Shader | private |
| coissue_return | Shader | |
| cpuPointer | Shader | |
| cpuThread | Shader | |
| cuList | Shader | |
| curCycle() const | Clocked | inline |
| currentSection() | Serializable | static |
| cycle | Clocked | mutableprivate |
| cyclesToTicks(Cycles c) const | Clocked | inline |
| deschedule(Event &event) | EventManager | inline |
| deschedule(Event *event) | EventManager | inline |
| dispatcher() | Shader | |
| dispatchWorkgroups(HSAQueueEntry *task) | Shader | |
| dmDrain() | Drainable | private |
| dmDrainResume() | Drainable | private |
| doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data, bool suppress_func_errors, int cu_id) | Shader | |
| drain() override | SimObject | inlinevirtual |
| Drainable() | Drainable | protected |
| drainResume() | Drainable | inlineprotectedvirtual |
| drainState() const | Drainable | inline |
| EventManager(EventManager &em) | EventManager | inline |
| EventManager(EventManager *em) | EventManager | inline |
| EventManager(EventQueue *eq) | EventManager | inline |
| eventq | EventManager | protected |
| eventQueue() const | EventManager | inline |
| execScheduledAdds() | Shader | |
| find(const char *name) | SimObject | static |
| frequency() const | Clocked | inline |
| functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode) | Shader | |
| getHiddenPrivateBase() | Shader | inline |
| getPort(const std::string &if_name, PortID idx=InvalidPortID) | SimObject | virtual |
| getProbeManager() | SimObject | |
| getScratchBase() | Shader | inline |
| getStatGroups() const | Stats::Group | |
| getStats() const | Stats::Group | |
| globalMemSize | Shader | |
| gmEnqueueLatency | Shader | private |
| gmToCompleteLatency | Shader | private |
| gpuCmdProc | Shader | |
| gpuTc | Shader | |
| gpuVmApe() const | Shader | inline |
| Group()=delete | Stats::Group | |
| Group(const Group &)=delete | Stats::Group | |
| Group(Group *parent, const char *name=nullptr) | Stats::Group | |
| hsail_mode | Shader | |
| hsail_mode_e enum name | Shader | |
| impl_kern_end_rel | Shader | |
| impl_kern_launch_acq | Shader | |
| init() | Shader | virtual |
| initShHiddenPrivateBase(Addr queueBase, uint32_t offset) | Shader | inline |
| initState() | SimObject | virtual |
| initToCoalesceLatency | Shader | private |
| isGpuVmApe(Addr addr) const | Shader | inline |
| isLdsApe(Addr addr) const | Shader | inline |
| isScratchApe(Addr addr) const | Shader | inline |
| ldsApe() const | Shader | inline |
| loadLatencyDist | Shader | private |
| loadState(CheckpointIn &cp) | SimObject | virtual |
| max_valu_insts | Shader | |
| memInvalidate() | SimObject | inlinevirtual |
| memWriteback() | SimObject | inlinevirtual |
| mergedParent | Stats::Group | private |
| mergedStatGroups | Stats::Group | private |
| mergeStatGroup(Group *block) | Stats::Group | private |
| mmap(int length) | Shader | |
| n_cu | Shader | |
| n_wf | Shader | |
| name() const | SimObject | inlinevirtual |
| nextCycle() const | Clocked | inline |
| nextSchedCu | Shader | |
| notifyCuSleep() | Shader | |
| notifyFork() | Drainable | inlinevirtual |
| SimObject::operator=(const Group &)=delete | Stats::Group | |
| Clocked::operator=(Clocked &)=delete | Clocked | protected |
| Params typedef | Shader | |
| params() const | ClockedObject | inline |
| path | Serializable | privatestatic |
| powerState | ClockedObject | |
| preDumpStats() | Stats::Group | virtual |
| prepareFlush(GPUDynInstPtr gpuDynInst) | Shader | |
| prepareInvalidate(HSAQueueEntry *task) | Shader | |
| probeManager | SimObject | private |
| processTimingPacket(PacketPtr pkt) | Shader | |
| ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id) | Shader | |
| ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors) | Shader | |
| registerCU(int cu_id, ComputeUnit *compute_unit) | Shader | inline |
| regProbeListeners() | SimObject | virtual |
| regProbePoints() | SimObject | virtual |
| regStats() | Shader | virtual |
| reschedule(Event &event, Tick when, bool always=false) | EventManager | inline |
| reschedule(Event *event, Tick when, bool always=false) | EventManager | inline |
| resetClock() const | Clocked | inlineprotected |
| resetStats() | Stats::Group | virtual |
| resolveStat(std::string name) const | Stats::Group | |
| rubyNetworkLatency | Shader | private |
| sa_n | Shader | |
| sa_val | Shader | |
| sa_when | Shader | |
| sa_x | Shader | |
| sampleInstRoundTrip(std::vector< Tick > roundTripTime) | Shader | |
| sampleLineRoundTrip(const std::map< Addr, std::vector< Tick >> &roundTripTime) | Shader | |
| sampleLoad(const Tick accessTime) | Shader | |
| sampleStore(const Tick accessTime) | Shader | |
| schedule(Event &event, Tick when) | EventManager | inline |
| schedule(Event *event, Tick when) | EventManager | inline |
| ScheduleAdd(int *val, Tick when, int x) | Shader | |
| scratchApe() const | Shader | inline |
| Serializable() | Serializable | |
| serialize(CheckpointOut &cp) const override | ClockedObject | virtual |
| serializeAll(CheckpointOut &cp) | SimObject | static |
| Serializable::serializeAll(const std::string &cpt_dir) | Serializable | static |
| serializeSection(CheckpointOut &cp, const char *name) const | Serializable | |
| serializeSection(CheckpointOut &cp, const std::string &name) const | Serializable | inline |
| setCurTick(Tick newVal) | EventManager | inline |
| Shader(const Params *p) | Shader | |
| shaderActiveTicks | Shader | |
| shHiddenPrivateBaseVmid | Shader | private |
| signalDrainDone() const | Drainable | inlineprotected |
| SimObject(const Params *_params) | SimObject | |
| SimObjectList typedef | SimObject | private |
| simObjectList | SimObject | privatestatic |
| SIMT enum value | Shader | |
| startup() | SimObject | virtual |
| statGroups | Stats::Group | private |
| stats | Stats::Group | private |
| storeLatencyDist | Shader | private |
| tick | Clocked | mutableprivate |
| tickEvent | Shader | |
| ticksToCycles(Tick t) const | Clocked | inline |
| timingSim | Shader | |
| total_valu_insts | Shader | |
| trace_vgpr_all | Shader | |
| unserialize(CheckpointIn &cp) override | ClockedObject | virtual |
| unserializeGlobals(CheckpointIn &cp) | Serializable | static |
| unserializeSection(CheckpointIn &cp, const char *name) | Serializable | |
| unserializeSection(CheckpointIn &cp, const std::string &name) | Serializable | inline |
| update() const | Clocked | inlineprivate |
| updateClockPeriod() | Clocked | inline |
| updateContext(int cid) | Shader | |
| VECTOR_SCALAR enum value | Shader | |
| vectorInstDstOperand | Shader | |
| vectorInstSrcOperand | Shader | |
| voltage() const | Clocked | inline |
| wakeupEventQueue(Tick when=(Tick) -1) | EventManager | inline |
| WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id) | Shader | |
| WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors) | Shader | |
| ~Clocked() | Clocked | inlineprotectedvirtual |
| ~Drainable() | Drainable | protectedvirtual |
| ~Group() | Stats::Group | virtual |
| ~Serializable() | Serializable | virtual |
| ~Shader() | Shader | |
| ~SimObject() | SimObject | virtual |