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gem5 v23.0.0.1
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The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. More...
#include <queue>#include <unordered_map>#include <vector>#include "base/statistics.hh"#include "base/stats/group.hh"#include "dev/hsa/hsa_packet.hh"#include "params/GPUDispatcher.hh"#include "sim/sim_object.hh"Go to the source code of this file.
Classes | |
| class | gem5::GPUDispatcher |
| struct | gem5::GPUDispatcher::GPUDispatcherStats |
Namespaces | |
| namespace | gem5 |
| Reference material can be found at the JEDEC website: UFS standard http://www.jedec.org/standards-documents/results/jesd220 UFS HCI specification http://www.jedec.org/standards-documents/results/jesd223. | |
The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units.
If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.
Definition in file dispatcher.hh.