gem5
v20.1.0.0
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Communication interface between Schedule and Execute stages. More...
#include <comm.hh>
Public Member Functions | |
ScheduleToExecute ()=delete | |
ScheduleToExecute (const ComputeUnitParams *p) | |
Schedule/Execute stage interface. More... | |
void | reset () override |
Reset the pipe stage interface. More... | |
GPUDynInstPtr & | readyInst (int func_unit_id) |
void | dispatchTransition (const GPUDynInstPtr &gpu_dyn_inst, int func_unit_id, DISPATCH_STATUS disp_status) |
Once the scheduler has chosen a winning WF for execution, and after the WF's oldest instruction's operands have been read, this method is used to mark the instruction as ready to execute. More... | |
void | dispatchTransition (int func_unit_id, DISPATCH_STATUS disp_status) |
DISPATCH_STATUS | dispatchStatus (int func_unit_id) const |
Private Attributes | |
std::vector< GPUDynInstPtr > | _readyInsts |
std::vector< DISPATCH_STATUS > | _dispatchStatus |
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delete |
ScheduleToExecute::ScheduleToExecute | ( | const ComputeUnitParams * | p | ) |
Schedule/Execute stage interface.
Definition at line 106 of file comm.cc.
References _dispatchStatus, _readyInsts, EMPTY, and MipsISA::p.
DISPATCH_STATUS ScheduleToExecute::dispatchStatus | ( | int | func_unit_id | ) | const |
Definition at line 151 of file comm.cc.
References _dispatchStatus.
Referenced by ScheduleStage::arbitrateVrfToLdsBus(), ExecStage::dumpDispList(), ExecStage::exec(), ScheduleStage::fillDispatchList(), ScheduleStage::reserveResources(), and ScheduleStage::scheduleRfDestOperands().
void ScheduleToExecute::dispatchTransition | ( | const GPUDynInstPtr & | gpu_dyn_inst, |
int | func_unit_id, | ||
DISPATCH_STATUS | disp_status | ||
) |
Once the scheduler has chosen a winning WF for execution, and after the WF's oldest instruction's operands have been read, this method is used to mark the instruction as ready to execute.
This puts it on the dispatch list to be consumed by the execute stage.
Definition at line 134 of file comm.cc.
References _dispatchStatus, and _readyInsts.
Referenced by ScheduleStage::doDispatchListTransition(), and ExecStage::exec().
void ScheduleToExecute::dispatchTransition | ( | int | func_unit_id, |
DISPATCH_STATUS | disp_status | ||
) |
Definition at line 143 of file comm.cc.
References _dispatchStatus, and _readyInsts.
GPUDynInstPtr & ScheduleToExecute::readyInst | ( | int | func_unit_id | ) |
Definition at line 128 of file comm.cc.
References _readyInsts.
Referenced by ScheduleStage::arbitrateVrfToLdsBus(), ExecStage::dumpDispList(), ExecStage::exec(), ScheduleStage::reserveResources(), and ScheduleStage::scheduleRfDestOperands().
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overridevirtual |
Reset the pipe stage interface.
This is called to remove any stale state from the pipe stage that is leftover from the prior cycle. This is needed when stages do not actually consume the information passed via the stage interfaces.
Implements PipeStageIFace.
Definition at line 116 of file comm.cc.
References _dispatchStatus, _readyInsts, and EMPTY.
Referenced by ScheduleStage::exec().
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private |
Definition at line 120 of file comm.hh.
Referenced by dispatchStatus(), dispatchTransition(), reset(), and ScheduleToExecute().
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private |
Definition at line 119 of file comm.hh.
Referenced by dispatchTransition(), readyInst(), reset(), and ScheduleToExecute().