gem5  v20.1.0.0
Shader Member List

This is the complete list of members for Shader, including all inherited members.

_activeCusShaderprivate
_dispatcherShader
_drainManagerDrainableprivate
_drainStateDrainablemutableprivate
_gpuVmApeShaderprivate
_lastInactiveTickShaderprivate
_ldsApeShaderprivate
_paramsSimObjectprotected
_scratchApeShaderprivate
AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, MemCmd cmd, bool suppress_func_errors)Shader
addStat(Stats::Info *info)Stats::Group
addStatGroup(const char *name, Group *block)Stats::Group
allLatencyDistShaderprivate
cacheBlockRoundTripShaderprivate
clockDomainClockedprivate
Clocked(ClockDomain &clk_domain)Clockedinlineprotected
Clocked(Clocked &)=deleteClockedprotected
clockEdge(Cycles cycles=Cycles(0)) constClockedinline
ClockedObject(const ClockedObjectParams *p)ClockedObject
clockPeriod() constClockedinline
clockPeriodUpdated()Clockedinlineprotectedvirtual
coalsrLineAddressesShaderprivate
coissue_returnShader
cpuPointerShader
cpuThreadShader
cuListShader
curCycle() constClockedinline
currentSection()Serializablestatic
cycleClockedmutableprivate
cyclesToTicks(Cycles c) constClockedinline
deschedule(Event &event)EventManagerinline
deschedule(Event *event)EventManagerinline
dispatcher()Shader
dispatchWorkgroups(HSAQueueEntry *task)Shader
dmDrain()Drainableprivate
dmDrainResume()Drainableprivate
doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data, bool suppress_func_errors, int cu_id)Shader
drain() overrideSimObjectinlinevirtual
Drainable()Drainableprotected
drainResume()Drainableinlineprotectedvirtual
drainState() constDrainableinline
EventManager(EventManager &em)EventManagerinline
EventManager(EventManager *em)EventManagerinline
EventManager(EventQueue *eq)EventManagerinline
eventqEventManagerprotected
eventQueue() constEventManagerinline
execScheduledAdds()Shader
find(const char *name)SimObjectstatic
frequency() constClockedinline
functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode)Shader
getHiddenPrivateBase()Shaderinline
getPort(const std::string &if_name, PortID idx=InvalidPortID)SimObjectvirtual
getProbeManager()SimObject
getScratchBase()Shaderinline
getStatGroups() constStats::Group
getStats() constStats::Group
globalMemSizeShader
gmEnqueueLatencyShaderprivate
gmToCompleteLatencyShaderprivate
gpuCmdProcShader
gpuTcShader
gpuVmApe() constShaderinline
Group()=deleteStats::Group
Group(const Group &)=deleteStats::Group
Group(Group *parent, const char *name=nullptr)Stats::Group
hsail_modeShader
hsail_mode_e enum nameShader
impl_kern_end_relShader
impl_kern_launch_acqShader
init()Shadervirtual
initShHiddenPrivateBase(Addr queueBase, uint32_t offset)Shaderinline
initState()SimObjectvirtual
initToCoalesceLatencyShaderprivate
isGpuVmApe(Addr addr) constShaderinline
isLdsApe(Addr addr) constShaderinline
isScratchApe(Addr addr) constShaderinline
ldsApe() constShaderinline
loadLatencyDistShaderprivate
loadState(CheckpointIn &cp)SimObjectvirtual
max_valu_instsShader
memInvalidate()SimObjectinlinevirtual
memWriteback()SimObjectinlinevirtual
mergedParentStats::Groupprivate
mergedStatGroupsStats::Groupprivate
mergeStatGroup(Group *block)Stats::Groupprivate
mmap(int length)Shader
n_cuShader
n_wfShader
name() constSimObjectinlinevirtual
nextCycle() constClockedinline
nextSchedCuShader
notifyCuSleep()Shader
notifyFork()Drainableinlinevirtual
SimObject::operator=(const Group &)=deleteStats::Group
Clocked::operator=(Clocked &)=deleteClockedprotected
Params typedefShader
params() constClockedObjectinline
pathSerializableprivatestatic
powerStateClockedObject
preDumpStats()Stats::Groupvirtual
prepareFlush(GPUDynInstPtr gpuDynInst)Shader
prepareInvalidate(HSAQueueEntry *task)Shader
probeManagerSimObjectprivate
processTimingPacket(PacketPtr pkt)Shader
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id)Shader
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors)Shader
registerCU(int cu_id, ComputeUnit *compute_unit)Shaderinline
regProbeListeners()SimObjectvirtual
regProbePoints()SimObjectvirtual
regStats()Shadervirtual
reschedule(Event &event, Tick when, bool always=false)EventManagerinline
reschedule(Event *event, Tick when, bool always=false)EventManagerinline
resetClock() constClockedinlineprotected
resetStats()Stats::Groupvirtual
resolveStat(std::string name) constStats::Group
rubyNetworkLatencyShaderprivate
sa_nShader
sa_valShader
sa_whenShader
sa_xShader
sampleInstRoundTrip(std::vector< Tick > roundTripTime)Shader
sampleLineRoundTrip(const std::map< Addr, std::vector< Tick >> &roundTripTime)Shader
sampleLoad(const Tick accessTime)Shader
sampleStore(const Tick accessTime)Shader
schedule(Event &event, Tick when)EventManagerinline
schedule(Event *event, Tick when)EventManagerinline
ScheduleAdd(int *val, Tick when, int x)Shader
scratchApe() constShaderinline
Serializable()Serializable
serialize(CheckpointOut &cp) const overrideClockedObjectvirtual
serializeAll(CheckpointOut &cp)SimObjectstatic
Serializable::serializeAll(const std::string &cpt_dir)Serializablestatic
serializeSection(CheckpointOut &cp, const char *name) constSerializable
serializeSection(CheckpointOut &cp, const std::string &name) constSerializableinline
setCurTick(Tick newVal)EventManagerinline
Shader(const Params *p)Shader
shaderActiveTicksShader
shHiddenPrivateBaseVmidShaderprivate
signalDrainDone() constDrainableinlineprotected
SimObject(const Params *_params)SimObject
SimObjectList typedefSimObjectprivate
simObjectListSimObjectprivatestatic
SIMT enum valueShader
startup()SimObjectvirtual
statGroupsStats::Groupprivate
statsStats::Groupprivate
storeLatencyDistShaderprivate
tickClockedmutableprivate
tickEventShader
ticksToCycles(Tick t) constClockedinline
timingSimShader
total_valu_instsShader
trace_vgpr_allShader
unserialize(CheckpointIn &cp) overrideClockedObjectvirtual
unserializeGlobals(CheckpointIn &cp)Serializablestatic
unserializeSection(CheckpointIn &cp, const char *name)Serializable
unserializeSection(CheckpointIn &cp, const std::string &name)Serializableinline
update() constClockedinlineprivate
updateClockPeriod()Clockedinline
updateContext(int cid)Shader
VECTOR_SCALAR enum valueShader
vectorInstDstOperandShader
vectorInstSrcOperandShader
voltage() constClockedinline
wakeupEventQueue(Tick when=(Tick) -1)EventManagerinline
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id)Shader
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors)Shader
~Clocked()Clockedinlineprotectedvirtual
~Drainable()Drainableprotectedvirtual
~Group()Stats::Groupvirtual
~Serializable()Serializablevirtual
~Shader()Shader
~SimObject()SimObjectvirtual

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