_activeCus | Shader | private |
_dispatcher | Shader | |
_drainManager | Drainable | private |
_drainState | Drainable | mutableprivate |
_gpuVmApe | Shader | private |
_lastInactiveTick | Shader | private |
_ldsApe | Shader | private |
_params | SimObject | protected |
_scratchApe | Shader | private |
AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, MemCmd cmd, bool suppress_func_errors) | Shader | |
addStat(Stats::Info *info) | Stats::Group | |
addStatGroup(const char *name, Group *block) | Stats::Group | |
allLatencyDist | Shader | private |
cacheBlockRoundTrip | Shader | private |
clockDomain | Clocked | private |
Clocked(ClockDomain &clk_domain) | Clocked | inlineprotected |
Clocked(Clocked &)=delete | Clocked | protected |
clockEdge(Cycles cycles=Cycles(0)) const | Clocked | inline |
ClockedObject(const ClockedObjectParams *p) | ClockedObject | |
clockPeriod() const | Clocked | inline |
clockPeriodUpdated() | Clocked | inlineprotectedvirtual |
coalsrLineAddresses | Shader | private |
coissue_return | Shader | |
cpuPointer | Shader | |
cpuThread | Shader | |
cuList | Shader | |
curCycle() const | Clocked | inline |
currentSection() | Serializable | static |
cycle | Clocked | mutableprivate |
cyclesToTicks(Cycles c) const | Clocked | inline |
deschedule(Event &event) | EventManager | inline |
deschedule(Event *event) | EventManager | inline |
dispatcher() | Shader | |
dispatchWorkgroups(HSAQueueEntry *task) | Shader | |
dmDrain() | Drainable | private |
dmDrainResume() | Drainable | private |
doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data, bool suppress_func_errors, int cu_id) | Shader | |
drain() override | SimObject | inlinevirtual |
Drainable() | Drainable | protected |
drainResume() | Drainable | inlineprotectedvirtual |
drainState() const | Drainable | inline |
EventManager(EventManager &em) | EventManager | inline |
EventManager(EventManager *em) | EventManager | inline |
EventManager(EventQueue *eq) | EventManager | inline |
eventq | EventManager | protected |
eventQueue() const | EventManager | inline |
execScheduledAdds() | Shader | |
find(const char *name) | SimObject | static |
frequency() const | Clocked | inline |
functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode) | Shader | |
getHiddenPrivateBase() | Shader | inline |
getPort(const std::string &if_name, PortID idx=InvalidPortID) | SimObject | virtual |
getProbeManager() | SimObject | |
getScratchBase() | Shader | inline |
getStatGroups() const | Stats::Group | |
getStats() const | Stats::Group | |
globalMemSize | Shader | |
gmEnqueueLatency | Shader | private |
gmToCompleteLatency | Shader | private |
gpuCmdProc | Shader | |
gpuTc | Shader | |
gpuVmApe() const | Shader | inline |
Group()=delete | Stats::Group | |
Group(const Group &)=delete | Stats::Group | |
Group(Group *parent, const char *name=nullptr) | Stats::Group | |
hsail_mode | Shader | |
hsail_mode_e enum name | Shader | |
impl_kern_end_rel | Shader | |
impl_kern_launch_acq | Shader | |
init() | Shader | virtual |
initShHiddenPrivateBase(Addr queueBase, uint32_t offset) | Shader | inline |
initState() | SimObject | virtual |
initToCoalesceLatency | Shader | private |
isGpuVmApe(Addr addr) const | Shader | inline |
isLdsApe(Addr addr) const | Shader | inline |
isScratchApe(Addr addr) const | Shader | inline |
ldsApe() const | Shader | inline |
loadLatencyDist | Shader | private |
loadState(CheckpointIn &cp) | SimObject | virtual |
max_valu_insts | Shader | |
memInvalidate() | SimObject | inlinevirtual |
memWriteback() | SimObject | inlinevirtual |
mergedParent | Stats::Group | private |
mergedStatGroups | Stats::Group | private |
mergeStatGroup(Group *block) | Stats::Group | private |
mmap(int length) | Shader | |
n_cu | Shader | |
n_wf | Shader | |
name() const | SimObject | inlinevirtual |
nextCycle() const | Clocked | inline |
nextSchedCu | Shader | |
notifyCuSleep() | Shader | |
notifyFork() | Drainable | inlinevirtual |
SimObject::operator=(const Group &)=delete | Stats::Group | |
Clocked::operator=(Clocked &)=delete | Clocked | protected |
Params typedef | Shader | |
params() const | ClockedObject | inline |
path | Serializable | privatestatic |
powerState | ClockedObject | |
preDumpStats() | Stats::Group | virtual |
prepareFlush(GPUDynInstPtr gpuDynInst) | Shader | |
prepareInvalidate(HSAQueueEntry *task) | Shader | |
probeManager | SimObject | private |
processTimingPacket(PacketPtr pkt) | Shader | |
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id) | Shader | |
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors) | Shader | |
registerCU(int cu_id, ComputeUnit *compute_unit) | Shader | inline |
regProbeListeners() | SimObject | virtual |
regProbePoints() | SimObject | virtual |
regStats() | Shader | virtual |
reschedule(Event &event, Tick when, bool always=false) | EventManager | inline |
reschedule(Event *event, Tick when, bool always=false) | EventManager | inline |
resetClock() const | Clocked | inlineprotected |
resetStats() | Stats::Group | virtual |
resolveStat(std::string name) const | Stats::Group | |
rubyNetworkLatency | Shader | private |
sa_n | Shader | |
sa_val | Shader | |
sa_when | Shader | |
sa_x | Shader | |
sampleInstRoundTrip(std::vector< Tick > roundTripTime) | Shader | |
sampleLineRoundTrip(const std::map< Addr, std::vector< Tick >> &roundTripTime) | Shader | |
sampleLoad(const Tick accessTime) | Shader | |
sampleStore(const Tick accessTime) | Shader | |
schedule(Event &event, Tick when) | EventManager | inline |
schedule(Event *event, Tick when) | EventManager | inline |
ScheduleAdd(int *val, Tick when, int x) | Shader | |
scratchApe() const | Shader | inline |
Serializable() | Serializable | |
serialize(CheckpointOut &cp) const override | ClockedObject | virtual |
serializeAll(CheckpointOut &cp) | SimObject | static |
Serializable::serializeAll(const std::string &cpt_dir) | Serializable | static |
serializeSection(CheckpointOut &cp, const char *name) const | Serializable | |
serializeSection(CheckpointOut &cp, const std::string &name) const | Serializable | inline |
setCurTick(Tick newVal) | EventManager | inline |
Shader(const Params *p) | Shader | |
shaderActiveTicks | Shader | |
shHiddenPrivateBaseVmid | Shader | private |
signalDrainDone() const | Drainable | inlineprotected |
SimObject(const Params *_params) | SimObject | |
SimObjectList typedef | SimObject | private |
simObjectList | SimObject | privatestatic |
SIMT enum value | Shader | |
startup() | SimObject | virtual |
statGroups | Stats::Group | private |
stats | Stats::Group | private |
storeLatencyDist | Shader | private |
tick | Clocked | mutableprivate |
tickEvent | Shader | |
ticksToCycles(Tick t) const | Clocked | inline |
timingSim | Shader | |
total_valu_insts | Shader | |
trace_vgpr_all | Shader | |
unserialize(CheckpointIn &cp) override | ClockedObject | virtual |
unserializeGlobals(CheckpointIn &cp) | Serializable | static |
unserializeSection(CheckpointIn &cp, const char *name) | Serializable | |
unserializeSection(CheckpointIn &cp, const std::string &name) | Serializable | inline |
update() const | Clocked | inlineprivate |
updateClockPeriod() | Clocked | inline |
updateContext(int cid) | Shader | |
VECTOR_SCALAR enum value | Shader | |
vectorInstDstOperand | Shader | |
vectorInstSrcOperand | Shader | |
voltage() const | Clocked | inline |
wakeupEventQueue(Tick when=(Tick) -1) | EventManager | inline |
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id) | Shader | |
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors) | Shader | |
~Clocked() | Clocked | inlineprotectedvirtual |
~Drainable() | Drainable | protectedvirtual |
~Group() | Stats::Group | virtual |
~Serializable() | Serializable | virtual |
~Shader() | Shader | |
~SimObject() | SimObject | virtual |