Event to dump and/or reset the statistics.
More...
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typedef BaseGlobalEventTemplate< GlobalEvent > | Base |
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typedef int8_t | Priority |
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static const Priority | Minimum_Pri = SCHAR_MIN |
| Event priorities, to provide tie-breakers for events scheduled at the same cycle. More...
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static const Priority | Debug_Enable_Pri = -101 |
| If we enable tracing on a particular cycle, do that as the very first thing so we don't miss any of the events on that cycle (even if we enter the debugger). More...
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static const Priority | Debug_Break_Pri = -100 |
| Breakpoints should happen before anything else (except enabling trace output), so we don't miss any action when debugging. More...
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static const Priority | CPU_Switch_Pri = -31 |
| CPU switches schedule the new CPU's tick event for the same cycle (after unscheduling the old CPU's tick event). More...
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static const Priority | Delayed_Writeback_Pri = -1 |
| For some reason "delayed" inter-cluster writebacks are scheduled before regular writebacks (which have default priority). More...
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static const Priority | Default_Pri = 0 |
| Default is zero for historical reasons. More...
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static const Priority | DVFS_Update_Pri = 31 |
| DVFS update event leads to stats dump therefore given a lower priority to ensure all relevant states have been updated. More...
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static const Priority | Serialize_Pri = 32 |
| Serailization needs to occur before tick events also, so that a serialize/unserialize is identical to an on-line CPU switch. More...
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static const Priority | CPU_Tick_Pri = 50 |
| CPU ticks must come after other associated CPU events (such as writebacks). More...
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static const Priority | CPU_Exit_Pri = 64 |
| If we want to exit a thread in a CPU, it comes after CPU_Tick_Pri. More...
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static const Priority | Stat_Event_Pri = 90 |
| Statistics events (dump, reset, etc.) come after everything else, but before exit. More...
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static const Priority | Progress_Event_Pri = 95 |
| Progress events come at the end. More...
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static const Priority | Sim_Exit_Pri = 100 |
| If we want to exit on this cycle, it's the very last thing we do. More...
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static const Priority | Maximum_Pri = SCHAR_MAX |
| Maximum priority. More...
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typedef unsigned short | FlagsType |
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typedef ::Flags< FlagsType > | Flags |
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| BaseGlobalEventTemplate (Priority p, Flags f) |
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Barrier | barrier |
| The barrier that all threads wait on before performing the global event. More...
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std::vector< BarrierEvent * > | barrierEvent |
| The individual local event instances (one per thread/event queue). More...
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static const FlagsType | PublicRead = 0x003f |
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static const FlagsType | PublicWrite = 0x001d |
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static const FlagsType | Squashed = 0x0001 |
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static const FlagsType | Scheduled = 0x0002 |
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static const FlagsType | Managed = 0x0004 |
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static const FlagsType | AutoDelete = Managed |
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static const FlagsType | Reserved0 = 0x0008 |
| This used to be AutoSerialize. More...
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static const FlagsType | IsExitEvent = 0x0010 |
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static const FlagsType | IsMainQueue = 0x0020 |
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static const FlagsType | Initialized = 0x7a40 |
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static const FlagsType | InitMask = 0xffc0 |
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Event to dump and/or reset the statistics.
Definition at line 205 of file stat_control.cc.
◆ StatEvent()
Stats::StatEvent::StatEvent |
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Tick |
_when, |
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bool |
_dump, |
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bool |
_reset, |
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Tick |
_repeat |
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) |
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inline |
◆ description()
const char* Stats::StatEvent::description |
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const |
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inlinevirtual |
◆ process()
virtual void Stats::StatEvent::process |
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inlinevirtual |
◆ dump
bool Stats::StatEvent::dump |
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private |
◆ repeat
Tick Stats::StatEvent::repeat |
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private |
◆ reset
bool Stats::StatEvent::reset |
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private |
The documentation for this class was generated from the following file: