gem5  v20.1.0.0
dispatcher.hh File Reference
#include <queue>
#include <unordered_map>
#include <vector>
#include "base/statistics.hh"
#include "dev/hsa/hsa_packet.hh"
#include "params/GPUDispatcher.hh"
#include "sim/sim_object.hh"

Go to the source code of this file.


class  GPUDispatcher

Detailed Description

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.

Definition in file dispatcher.hh.

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