28 #ifndef __SST_RESPONDER_INTERFACE_HH__
29 #define __SST_RESPONDER_INTERFACE_HH__
A Packet is used to encapsulate a transfer between two objects in the memory system (e....
virtual void handleRecvRespRetry()=0
virtual void handleRecvFunctional(PacketPtr pkt)=0
virtual ~SSTResponderInterface()
virtual bool handleRecvTimingReq(PacketPtr pkt)=0
Reference material can be found at the JEDEC website: UFS standard http://www.jedec....