28#ifndef __SST_RESPONDER_INTERFACE_HH__
29#define __SST_RESPONDER_INTERFACE_HH__
A Packet is used to encapsulate a transfer between two objects in the memory system (e....
virtual void handleRecvRespRetry()=0
virtual void handleRecvFunctional(PacketPtr pkt)=0
virtual ~SSTResponderInterface()
virtual bool handleRecvTimingReq(PacketPtr pkt)=0
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