gem5
v20.1.0.0
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The PowerDomain groups PowerState objects together to regulate their power states. More...
#include <power_domain.hh>
Classes | |
struct | PowerDomainStats |
Public Types | |
typedef PowerDomainParams | Params |
Public Types inherited from PowerState | |
typedef PowerStateParams | Params |
Parameters of PowerState object. More... | |
Public Types inherited from SimObject | |
typedef SimObjectParams | Params |
Public Member Functions | |
PowerDomain (const PowerDomainParams *p) | |
~PowerDomain () override | |
void | startup () override |
During startup, the list of possible power states the PowerDomain can be in is populated, the power state of the PowerDomain is set and some assertions about the PowerState objects in the Domain are checked. More... | |
void | pwrStateChangeCallback (Enums::PwrState new_pwr_state, PowerState *leader) |
Register the change in power state in one of the leader. More... | |
void | addFollower (PowerState *pwr_obj) override |
Function called by a follower to register itself as a dependant of this power domain. More... | |
Public Member Functions inherited from PowerState | |
PowerState (const PowerStateParams *p) | |
const Params * | params () const |
void | setControlledDomain (PowerDomain *pwr_dom) |
void | serialize (CheckpointOut &cp) const override |
Serialize an object. More... | |
void | unserialize (CheckpointIn &cp) override |
Unserialize an object. More... | |
void | set (Enums::PwrState p) |
Change the power state of this object to the power state p. More... | |
Enums::PwrState | get () const |
std::string | getName () const |
std::vector< double > | getWeights () const |
Returns the percentage residency for each power state. More... | |
void | computeStats () |
Record stats values like state residency by computing the time difference from previous update. More... | |
Enums::PwrState | matchPwrState (Enums::PwrState p) |
Change the power state of this object to a power state equal to OR more performant than p. More... | |
std::set< Enums::PwrState > | getPossibleStates () const |
Return the power states this object can be in. More... | |
Public Member Functions inherited from SimObject | |
const Params * | params () const |
SimObject (const Params *_params) | |
virtual | ~SimObject () |
virtual const std::string | name () const |
virtual void | init () |
init() is called after all C++ SimObjects have been created and all ports are connected. More... | |
virtual void | loadState (CheckpointIn &cp) |
loadState() is called on each SimObject when restoring from a checkpoint. More... | |
virtual void | initState () |
initState() is called on each SimObject when not restoring from a checkpoint. More... | |
virtual void | regProbePoints () |
Register probe points for this object. More... | |
virtual void | regProbeListeners () |
Register probe listeners for this object. More... | |
ProbeManager * | getProbeManager () |
Get the probe manager for this object. More... | |
virtual Port & | getPort (const std::string &if_name, PortID idx=InvalidPortID) |
Get a port with a given name and index. More... | |
DrainState | drain () override |
Provide a default implementation of the drain interface for objects that don't need draining. More... | |
virtual void | memWriteback () |
Write back dirty buffers to memory using functional writes. More... | |
virtual void | memInvalidate () |
Invalidate the contents of memory buffers. More... | |
void | serialize (CheckpointOut &cp) const override |
Serialize an object. More... | |
void | unserialize (CheckpointIn &cp) override |
Unserialize an object. More... | |
Public Member Functions inherited from EventManager | |
EventQueue * | eventQueue () const |
void | schedule (Event &event, Tick when) |
void | deschedule (Event &event) |
void | reschedule (Event &event, Tick when, bool always=false) |
void | schedule (Event *event, Tick when) |
void | deschedule (Event *event) |
void | reschedule (Event *event, Tick when, bool always=false) |
void | wakeupEventQueue (Tick when=(Tick) -1) |
This function is not needed by the usual gem5 event loop but may be necessary in derived EventQueues which host gem5 on other schedulers. More... | |
void | setCurTick (Tick newVal) |
EventManager (EventManager &em) | |
Event manger manages events in the event queue. More... | |
EventManager (EventManager *em) | |
EventManager (EventQueue *eq) | |
Public Member Functions inherited from Serializable | |
Serializable () | |
virtual | ~Serializable () |
void | serializeSection (CheckpointOut &cp, const char *name) const |
Serialize an object into a new section. More... | |
void | serializeSection (CheckpointOut &cp, const std::string &name) const |
void | unserializeSection (CheckpointIn &cp, const char *name) |
Unserialize an a child object. More... | |
void | unserializeSection (CheckpointIn &cp, const std::string &name) |
Public Member Functions inherited from Drainable | |
DrainState | drainState () const |
Return the current drain state of an object. More... | |
virtual void | notifyFork () |
Notify a child process of a fork. More... | |
Public Member Functions inherited from Stats::Group | |
Group (Group *parent, const char *name=nullptr) | |
Construct a new statistics group. More... | |
virtual | ~Group () |
virtual void | regStats () |
Callback to set stat parameters. More... | |
virtual void | resetStats () |
Callback to reset stats. More... | |
virtual void | preDumpStats () |
Callback before stats are dumped. More... | |
void | addStat (Stats::Info *info) |
Register a stat with this group. More... | |
const std::map< std::string, Group * > & | getStatGroups () const |
Get all child groups associated with this object. More... | |
const std::vector< Info * > & | getStats () const |
Get all stats associated with this object. More... | |
void | addStatGroup (const char *name, Group *block) |
Add a stat block as a child of this block. More... | |
const Info * | resolveStat (std::string name) const |
Resolve a stat by its name within this group. More... | |
Group ()=delete | |
Group (const Group &)=delete | |
Group & | operator= (const Group &)=delete |
Protected Attributes | |
PowerDomain::PowerDomainStats | stats |
Protected Attributes inherited from PowerState | |
Enums::PwrState | _currState |
To keep track of the current power state. More... | |
std::set< Enums::PwrState > | possibleStates |
The possible power states this object can be in. More... | |
Tick | prvEvalTick = 0 |
Last tick the power stats were calculated. More... | |
PowerDomain * | controlledDomain = nullptr |
The power domain that this power state leads, nullptr if it doesn't lead any. More... | |
PowerState::PowerStateStats | stats |
Protected Attributes inherited from SimObject | |
const SimObjectParams * | _params |
Cached copy of the object parameters. More... | |
Protected Attributes inherited from EventManager | |
EventQueue * | eventq |
A pointer to this object's event queue. More... | |
Private Member Functions | |
Enums::PwrState | calculatePowerDomainState (const std::vector< Enums::PwrState > &f_states={}) |
Calculate the power state of the power domain, based upon the power states of the leaders. More... | |
bool | isPossiblePwrState (Enums::PwrState p_state) |
Check if a given p_state is available across all leaders and followers in this domain. More... | |
void | calculatePossiblePwrStates () |
Calculate the possible power states of the domain based upon the intersection of the power states of the individual objects within the domain. More... | |
void | setFollowerPowerStates () |
Update the followers of the newly updated power state. More... | |
Private Attributes | |
std::vector< PowerState * > | leaders |
List of all leaders in the PowerDomain. More... | |
Enums::PwrState | leaderTargetState |
Power state requested by the leader. More... | |
std::vector< PowerState * > | followers |
List of all followers in the PowerDomain. More... | |
const Tick | updateLatency = 1 |
Latency with which power state changes of the leaders will ripple through to the followers. More... | |
EventWrapper< PowerDomain, &PowerDomain::setFollowerPowerStates > | pwrStateUpdateEvent |
Event to update the power states of the followers. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SimObject | |
static void | serializeAll (CheckpointOut &cp) |
Serialize all SimObjects in the system. More... | |
static SimObject * | find (const char *name) |
Find the SimObject with the given name and return a pointer to it. More... | |
Static Public Member Functions inherited from Serializable | |
static const std::string & | currentSection () |
Gets the fully-qualified name of the active section. More... | |
static void | serializeAll (const std::string &cpt_dir) |
Serializes all the SimObjects. More... | |
static void | unserializeGlobals (CheckpointIn &cp) |
Protected Member Functions inherited from Drainable | |
Drainable () | |
virtual | ~Drainable () |
virtual void | drainResume () |
Resume execution after a successful drain. More... | |
void | signalDrainDone () const |
Signal that an object is drained. More... | |
The PowerDomain groups PowerState objects together to regulate their power states.
As the PowerDomain itself is a PowerState object, you can create hierarchies of PowerDomains. All objects in a power domain will be in the power state of the domain OR a more performant one.
Definition at line 56 of file power_domain.hh.
typedef PowerDomainParams PowerDomain::Params |
Definition at line 60 of file power_domain.hh.
PowerDomain::PowerDomain | ( | const PowerDomainParams * | p | ) |
Definition at line 45 of file power_domain.cc.
References PowerState::_currState, fatal_if, leaders, leaderTargetState, and SimObject::name().
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inlineoverride |
Definition at line 61 of file power_domain.hh.
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overridevirtual |
Function called by a follower to register itself as a dependant of this power domain.
Reimplemented from PowerState.
Definition at line 66 of file power_domain.cc.
References DPRINTF, followers, and SimObject::name().
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private |
Calculate the possible power states of the domain based upon the intersection of the power states of the individual objects within the domain.
Done at startup.
Definition at line 134 of file power_domain.cc.
References DPRINTF, PowerState::getPossibleStates(), isPossiblePwrState(), leaders, and PowerState::possibleStates.
Referenced by startup().
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private |
Calculate the power state of the power domain, based upon the power states of the leaders.
This will be called if one the leaders changes its power states. If no inputs are given, only the leaders will be polled on their power state. You can also pass a vector containing the power states which the followers returned when asked to match a certain power state (called from setFollowerPowerStates)
Definition at line 147 of file power_domain.cc.
References DPRINTF, and leaders.
Referenced by pwrStateChangeCallback(), setFollowerPowerStates(), and startup().
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private |
Check if a given p_state is available across all leaders and followers in this domain.
Definition at line 120 of file power_domain.cc.
References followers, and leaders.
Referenced by calculatePossiblePwrStates().
void PowerDomain::pwrStateChangeCallback | ( | Enums::PwrState | new_pwr_state, |
PowerState * | leader | ||
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Register the change in power state in one of the leader.
The power domain will change its own power state if required and if there is a power state, it will schedule an event to update its followers
Definition at line 211 of file power_domain.cc.
References PowerState::_currState, calculatePowerDomainState(), curTick(), DPRINTF, leaderTargetState, SimObject::name(), PowerDomain::PowerDomainStats::numLeaderCalls, PowerDomain::PowerDomainStats::numLeaderCallsChangingState, pwrStateUpdateEvent, EventManager::schedule(), stats, and updateLatency.
Referenced by PowerState::set().
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private |
Update the followers of the newly updated power state.
They are required to match the power state of the power domain i.e. go to the same power state or a more performant one
Definition at line 182 of file power_domain.cc.
References PowerState::_currState, calculatePowerDomainState(), DPRINTF, followers, leaderTargetState, SimObject::name(), and PowerState::set().
Referenced by startup().
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overridevirtual |
During startup, the list of possible power states the PowerDomain can be in is populated, the power state of the PowerDomain is set and some assertions about the PowerState objects in the Domain are checked.
Reimplemented from SimObject.
Definition at line 73 of file power_domain.cc.
References calculatePossiblePwrStates(), calculatePowerDomainState(), DPRINTF, fatal_if, followers, leaders, leaderTargetState, SimObject::name(), and setFollowerPowerStates().
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private |
List of all followers in the PowerDomain.
The power state of the domain will determine the power state of the followers. A follower cannot change its power state independently.
Definition at line 140 of file power_domain.hh.
Referenced by addFollower(), isPossiblePwrState(), setFollowerPowerStates(), and startup().
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private |
List of all leaders in the PowerDomain.
A leader can independently change its power state and does not depend on the PowerDomain to change its power state. A leader needs to be a PowerState object and can also be another PowerDomain. Each PowerDomain needs to have at least one leader.
Definition at line 126 of file power_domain.hh.
Referenced by calculatePossiblePwrStates(), calculatePowerDomainState(), isPossiblePwrState(), PowerDomain(), and startup().
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private |
Power state requested by the leader.
This is not necessarily the power state of the domain as whole (as that one depends on the matched power states of the followers
Definition at line 133 of file power_domain.hh.
Referenced by PowerDomain(), pwrStateChangeCallback(), setFollowerPowerStates(), and startup().
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private |
Event to update the power states of the followers.
Definition at line 152 of file power_domain.hh.
Referenced by pwrStateChangeCallback().
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protected |
Referenced by pwrStateChangeCallback().
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private |
Latency with which power state changes of the leaders will ripple through to the followers.
Definition at line 146 of file power_domain.hh.
Referenced by pwrStateChangeCallback().