gem5  v20.1.0.0
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PowerDomain Class Reference

The PowerDomain groups PowerState objects together to regulate their power states. More...

#include <power_domain.hh>

Inheritance diagram for PowerDomain:
PowerState SimObject EventManager Serializable Drainable Stats::Group

Classes

struct  PowerDomainStats
 

Public Types

typedef PowerDomainParams Params
 
- Public Types inherited from PowerState
typedef PowerStateParams Params
 Parameters of PowerState object. More...
 
- Public Types inherited from SimObject
typedef SimObjectParams Params
 

Public Member Functions

 PowerDomain (const PowerDomainParams *p)
 
 ~PowerDomain () override
 
void startup () override
 During startup, the list of possible power states the PowerDomain can be in is populated, the power state of the PowerDomain is set and some assertions about the PowerState objects in the Domain are checked. More...
 
void pwrStateChangeCallback (Enums::PwrState new_pwr_state, PowerState *leader)
 Register the change in power state in one of the leader. More...
 
void addFollower (PowerState *pwr_obj) override
 Function called by a follower to register itself as a dependant of this power domain. More...
 
- Public Member Functions inherited from PowerState
 PowerState (const PowerStateParams *p)
 
const Paramsparams () const
 
void setControlledDomain (PowerDomain *pwr_dom)
 
void serialize (CheckpointOut &cp) const override
 Serialize an object. More...
 
void unserialize (CheckpointIn &cp) override
 Unserialize an object. More...
 
void set (Enums::PwrState p)
 Change the power state of this object to the power state p. More...
 
Enums::PwrState get () const
 
std::string getName () const
 
std::vector< double > getWeights () const
 Returns the percentage residency for each power state. More...
 
void computeStats ()
 Record stats values like state residency by computing the time difference from previous update. More...
 
Enums::PwrState matchPwrState (Enums::PwrState p)
 Change the power state of this object to a power state equal to OR more performant than p. More...
 
std::set< Enums::PwrState > getPossibleStates () const
 Return the power states this object can be in. More...
 
- Public Member Functions inherited from SimObject
const Paramsparams () const
 
 SimObject (const Params *_params)
 
virtual ~SimObject ()
 
virtual const std::string name () const
 
virtual void init ()
 init() is called after all C++ SimObjects have been created and all ports are connected. More...
 
virtual void loadState (CheckpointIn &cp)
 loadState() is called on each SimObject when restoring from a checkpoint. More...
 
virtual void initState ()
 initState() is called on each SimObject when not restoring from a checkpoint. More...
 
virtual void regProbePoints ()
 Register probe points for this object. More...
 
virtual void regProbeListeners ()
 Register probe listeners for this object. More...
 
ProbeManagergetProbeManager ()
 Get the probe manager for this object. More...
 
virtual PortgetPort (const std::string &if_name, PortID idx=InvalidPortID)
 Get a port with a given name and index. More...
 
DrainState drain () override
 Provide a default implementation of the drain interface for objects that don't need draining. More...
 
virtual void memWriteback ()
 Write back dirty buffers to memory using functional writes. More...
 
virtual void memInvalidate ()
 Invalidate the contents of memory buffers. More...
 
void serialize (CheckpointOut &cp) const override
 Serialize an object. More...
 
void unserialize (CheckpointIn &cp) override
 Unserialize an object. More...
 
- Public Member Functions inherited from EventManager
EventQueueeventQueue () const
 
void schedule (Event &event, Tick when)
 
void deschedule (Event &event)
 
void reschedule (Event &event, Tick when, bool always=false)
 
void schedule (Event *event, Tick when)
 
void deschedule (Event *event)
 
void reschedule (Event *event, Tick when, bool always=false)
 
void wakeupEventQueue (Tick when=(Tick) -1)
 This function is not needed by the usual gem5 event loop but may be necessary in derived EventQueues which host gem5 on other schedulers. More...
 
void setCurTick (Tick newVal)
 
 EventManager (EventManager &em)
 Event manger manages events in the event queue. More...
 
 EventManager (EventManager *em)
 
 EventManager (EventQueue *eq)
 
- Public Member Functions inherited from Serializable
 Serializable ()
 
virtual ~Serializable ()
 
void serializeSection (CheckpointOut &cp, const char *name) const
 Serialize an object into a new section. More...
 
void serializeSection (CheckpointOut &cp, const std::string &name) const
 
void unserializeSection (CheckpointIn &cp, const char *name)
 Unserialize an a child object. More...
 
void unserializeSection (CheckpointIn &cp, const std::string &name)
 
- Public Member Functions inherited from Drainable
DrainState drainState () const
 Return the current drain state of an object. More...
 
virtual void notifyFork ()
 Notify a child process of a fork. More...
 
- Public Member Functions inherited from Stats::Group
 Group (Group *parent, const char *name=nullptr)
 Construct a new statistics group. More...
 
virtual ~Group ()
 
virtual void regStats ()
 Callback to set stat parameters. More...
 
virtual void resetStats ()
 Callback to reset stats. More...
 
virtual void preDumpStats ()
 Callback before stats are dumped. More...
 
void addStat (Stats::Info *info)
 Register a stat with this group. More...
 
const std::map< std::string, Group * > & getStatGroups () const
 Get all child groups associated with this object. More...
 
const std::vector< Info * > & getStats () const
 Get all stats associated with this object. More...
 
void addStatGroup (const char *name, Group *block)
 Add a stat block as a child of this block. More...
 
const InforesolveStat (std::string name) const
 Resolve a stat by its name within this group. More...
 
 Group ()=delete
 
 Group (const Group &)=delete
 
Groupoperator= (const Group &)=delete
 

Protected Attributes

PowerDomain::PowerDomainStats stats
 
- Protected Attributes inherited from PowerState
Enums::PwrState _currState
 To keep track of the current power state. More...
 
std::set< Enums::PwrState > possibleStates
 The possible power states this object can be in. More...
 
Tick prvEvalTick = 0
 Last tick the power stats were calculated. More...
 
PowerDomaincontrolledDomain = nullptr
 The power domain that this power state leads, nullptr if it doesn't lead any. More...
 
PowerState::PowerStateStats stats
 
- Protected Attributes inherited from SimObject
const SimObjectParams * _params
 Cached copy of the object parameters. More...
 
- Protected Attributes inherited from EventManager
EventQueueeventq
 A pointer to this object's event queue. More...
 

Private Member Functions

Enums::PwrState calculatePowerDomainState (const std::vector< Enums::PwrState > &f_states={})
 Calculate the power state of the power domain, based upon the power states of the leaders. More...
 
bool isPossiblePwrState (Enums::PwrState p_state)
 Check if a given p_state is available across all leaders and followers in this domain. More...
 
void calculatePossiblePwrStates ()
 Calculate the possible power states of the domain based upon the intersection of the power states of the individual objects within the domain. More...
 
void setFollowerPowerStates ()
 Update the followers of the newly updated power state. More...
 

Private Attributes

std::vector< PowerState * > leaders
 List of all leaders in the PowerDomain. More...
 
Enums::PwrState leaderTargetState
 Power state requested by the leader. More...
 
std::vector< PowerState * > followers
 List of all followers in the PowerDomain. More...
 
const Tick updateLatency = 1
 Latency with which power state changes of the leaders will ripple through to the followers. More...
 
EventWrapper< PowerDomain, &PowerDomain::setFollowerPowerStatespwrStateUpdateEvent
 Event to update the power states of the followers. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from SimObject
static void serializeAll (CheckpointOut &cp)
 Serialize all SimObjects in the system. More...
 
static SimObjectfind (const char *name)
 Find the SimObject with the given name and return a pointer to it. More...
 
- Static Public Member Functions inherited from Serializable
static const std::string & currentSection ()
 Gets the fully-qualified name of the active section. More...
 
static void serializeAll (const std::string &cpt_dir)
 Serializes all the SimObjects. More...
 
static void unserializeGlobals (CheckpointIn &cp)
 
- Protected Member Functions inherited from Drainable
 Drainable ()
 
virtual ~Drainable ()
 
virtual void drainResume ()
 Resume execution after a successful drain. More...
 
void signalDrainDone () const
 Signal that an object is drained. More...
 

Detailed Description

The PowerDomain groups PowerState objects together to regulate their power states.

As the PowerDomain itself is a PowerState object, you can create hierarchies of PowerDomains. All objects in a power domain will be in the power state of the domain OR a more performant one.

Definition at line 56 of file power_domain.hh.

Member Typedef Documentation

◆ Params

typedef PowerDomainParams PowerDomain::Params

Definition at line 60 of file power_domain.hh.

Constructor & Destructor Documentation

◆ PowerDomain()

PowerDomain::PowerDomain ( const PowerDomainParams *  p)

◆ ~PowerDomain()

PowerDomain::~PowerDomain ( )
inlineoverride

Definition at line 61 of file power_domain.hh.

Member Function Documentation

◆ addFollower()

void PowerDomain::addFollower ( PowerState pwr_obj)
overridevirtual

Function called by a follower to register itself as a dependant of this power domain.

Reimplemented from PowerState.

Definition at line 66 of file power_domain.cc.

References DPRINTF, followers, and SimObject::name().

◆ calculatePossiblePwrStates()

void PowerDomain::calculatePossiblePwrStates ( )
private

Calculate the possible power states of the domain based upon the intersection of the power states of the individual objects within the domain.

Done at startup.

Definition at line 134 of file power_domain.cc.

References DPRINTF, PowerState::getPossibleStates(), isPossiblePwrState(), leaders, and PowerState::possibleStates.

Referenced by startup().

◆ calculatePowerDomainState()

Enums::PwrState PowerDomain::calculatePowerDomainState ( const std::vector< Enums::PwrState > &  f_states = {})
private

Calculate the power state of the power domain, based upon the power states of the leaders.

This will be called if one the leaders changes its power states. If no inputs are given, only the leaders will be polled on their power state. You can also pass a vector containing the power states which the followers returned when asked to match a certain power state (called from setFollowerPowerStates)

Definition at line 147 of file power_domain.cc.

References DPRINTF, and leaders.

Referenced by pwrStateChangeCallback(), setFollowerPowerStates(), and startup().

◆ isPossiblePwrState()

bool PowerDomain::isPossiblePwrState ( Enums::PwrState  p_state)
private

Check if a given p_state is available across all leaders and followers in this domain.

Definition at line 120 of file power_domain.cc.

References followers, and leaders.

Referenced by calculatePossiblePwrStates().

◆ pwrStateChangeCallback()

void PowerDomain::pwrStateChangeCallback ( Enums::PwrState  new_pwr_state,
PowerState leader 
)

Register the change in power state in one of the leader.

The power domain will change its own power state if required and if there is a power state, it will schedule an event to update its followers

Definition at line 211 of file power_domain.cc.

References PowerState::_currState, calculatePowerDomainState(), curTick(), DPRINTF, leaderTargetState, SimObject::name(), PowerDomain::PowerDomainStats::numLeaderCalls, PowerDomain::PowerDomainStats::numLeaderCallsChangingState, pwrStateUpdateEvent, EventManager::schedule(), stats, and updateLatency.

Referenced by PowerState::set().

◆ setFollowerPowerStates()

void PowerDomain::setFollowerPowerStates ( )
private

Update the followers of the newly updated power state.

They are required to match the power state of the power domain i.e. go to the same power state or a more performant one

Definition at line 182 of file power_domain.cc.

References PowerState::_currState, calculatePowerDomainState(), DPRINTF, followers, leaderTargetState, SimObject::name(), and PowerState::set().

Referenced by startup().

◆ startup()

void PowerDomain::startup ( )
overridevirtual

During startup, the list of possible power states the PowerDomain can be in is populated, the power state of the PowerDomain is set and some assertions about the PowerState objects in the Domain are checked.

Reimplemented from SimObject.

Definition at line 73 of file power_domain.cc.

References calculatePossiblePwrStates(), calculatePowerDomainState(), DPRINTF, fatal_if, followers, leaders, leaderTargetState, SimObject::name(), and setFollowerPowerStates().

Member Data Documentation

◆ followers

std::vector<PowerState*> PowerDomain::followers
private

List of all followers in the PowerDomain.

The power state of the domain will determine the power state of the followers. A follower cannot change its power state independently.

Definition at line 140 of file power_domain.hh.

Referenced by addFollower(), isPossiblePwrState(), setFollowerPowerStates(), and startup().

◆ leaders

std::vector<PowerState*> PowerDomain::leaders
private

List of all leaders in the PowerDomain.

A leader can independently change its power state and does not depend on the PowerDomain to change its power state. A leader needs to be a PowerState object and can also be another PowerDomain. Each PowerDomain needs to have at least one leader.

Definition at line 126 of file power_domain.hh.

Referenced by calculatePossiblePwrStates(), calculatePowerDomainState(), isPossiblePwrState(), PowerDomain(), and startup().

◆ leaderTargetState

Enums::PwrState PowerDomain::leaderTargetState
private

Power state requested by the leader.

This is not necessarily the power state of the domain as whole (as that one depends on the matched power states of the followers

Definition at line 133 of file power_domain.hh.

Referenced by PowerDomain(), pwrStateChangeCallback(), setFollowerPowerStates(), and startup().

◆ pwrStateUpdateEvent

EventWrapper<PowerDomain, &PowerDomain::setFollowerPowerStates> PowerDomain::pwrStateUpdateEvent
private

Event to update the power states of the followers.

Definition at line 152 of file power_domain.hh.

Referenced by pwrStateChangeCallback().

◆ stats

PowerDomain::PowerDomainStats PowerDomain::stats
protected

Referenced by pwrStateChangeCallback().

◆ updateLatency

const Tick PowerDomain::updateLatency = 1
private

Latency with which power state changes of the leaders will ripple through to the followers.

Definition at line 146 of file power_domain.hh.

Referenced by pwrStateChangeCallback().


The documentation for this class was generated from the following files:

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