gem5 v24.0.0.0
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The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. More...
#include <queue>
#include <unordered_map>
#include <vector>
#include "base/statistics.hh"
#include "base/stats/group.hh"
#include "dev/hsa/hsa_packet.hh"
#include "params/GPUDispatcher.hh"
#include "sim/sim_object.hh"
Go to the source code of this file.
Classes | |
class | gem5::GPUDispatcher |
struct | gem5::GPUDispatcher::GPUDispatcherStats |
Namespaces | |
namespace | gem5 |
Copyright (c) 2024 - Pranith Kumar Copyright (c) 2020 Inria All rights reserved. | |
The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units.
If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.
Definition in file dispatcher.hh.