gem5 v24.0.0.0
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dispatcher.hh File Reference

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. More...

#include <queue>
#include <unordered_map>
#include <vector>
#include "base/statistics.hh"
#include "base/stats/group.hh"
#include "dev/hsa/hsa_packet.hh"
#include "params/GPUDispatcher.hh"
#include "sim/sim_object.hh"

Go to the source code of this file.

Classes

class  gem5::GPUDispatcher
 
struct  gem5::GPUDispatcher::GPUDispatcherStats
 

Namespaces

namespace  gem5
 Copyright (c) 2024 - Pranith Kumar Copyright (c) 2020 Inria All rights reserved.
 

Detailed Description

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units.

If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.

Definition in file dispatcher.hh.


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