gem5  v22.1.0.0
Classes | Namespaces
dispatcher.hh File Reference

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. More...

#include <queue>
#include <unordered_map>
#include <vector>
#include "base/statistics.hh"
#include "base/stats/group.hh"
#include "dev/hsa/hsa_packet.hh"
#include "params/GPUDispatcher.hh"
#include "sim/sim_object.hh"

Go to the source code of this file.

Classes

class  gem5::GPUDispatcher
 
struct  gem5::GPUDispatcher::GPUDispatcherStats
 

Namespaces

 gem5
 Reference material can be found at the JEDEC website: UFS standard http://www.jedec.org/standards-documents/results/jesd220 UFS HCI specification http://www.jedec.org/standards-documents/results/jesd223.
 

Detailed Description

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units.

If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.

Definition in file dispatcher.hh.


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