gem5  v21.2.1.1
Classes | Namespaces
dispatcher.hh File Reference
#include <queue>
#include <unordered_map>
#include <vector>
#include "base/statistics.hh"
#include "base/stats/group.hh"
#include "dev/hsa/hsa_packet.hh"
#include "params/GPUDispatcher.hh"
#include "sim/sim_object.hh"

Go to the source code of this file.


class  gem5::GPUDispatcher
struct  gem5::GPUDispatcher::GPUDispatcherStats


 Reference material can be found at the JEDEC website: UFS standard UFS HCI specification

Detailed Description

The GPUDispatcher is the component of the shader that is responsible for creating and dispatching WGs to the compute units. If all WGs in a kernel cannot be dispatched simultaneously, then the dispatcher will keep track of all pending WGs and dispatch them as resources become available.

Definition in file dispatcher.hh.

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