gem5  v20.1.0.0
drain.cc
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37 
38 #include "sim/drain.hh"
39 
40 #include <algorithm>
41 
42 #include "base/logging.hh"
43 #include "base/trace.hh"
44 #include "debug/Drain.hh"
45 #include "sim/sim_exit.hh"
46 #include "sim/sim_object.hh"
47 
49 
51  : _count(0),
52  _state(DrainState::Running)
53 {
54 }
55 
57 {
58 }
59 
60 bool
62 {
64  "Trying to drain a drained system\n");
65 
66  panic_if(_count != 0,
67  "Drain counter must be zero at the start of a drain cycle\n");
68 
69  DPRINTF(Drain, "Trying to drain %u objects.\n", drainableCount());
71  for (auto *obj : _allDrainable) {
72  DrainState status = obj->dmDrain();
73  if (DTRACE(Drain) && status != DrainState::Drained) {
74  SimObject *temp = dynamic_cast<SimObject*>(obj);
75  if (temp)
76  DPRINTF(Drain, "Failed to drain %s\n", temp->name());
77  }
78  _count += status == DrainState::Drained ? 0 : 1;
79  }
80 
81  if (_count == 0) {
82  DPRINTF(Drain, "Drain done.\n");
84  return true;
85  } else {
86  DPRINTF(Drain, "Need another drain cycle. %u/%u objects not ready.\n",
88  return false;
89  }
90 }
91 
92 void
94 {
96  "Trying to resume a system that is already running\n");
97 
99  "Resuming a system that isn't fully drained, this is untested and "
100  "likely to break\n");
101 
103  "Resuming a system that is already trying to resume. This should "
104  "never happen.\n");
105 
106  panic_if(_count != 0,
107  "Resume called in the middle of a drain cycle. %u objects "
108  "left to drain.\n", _count);
109 
110  // At this point in time the DrainManager and all objects will be
111  // in the the Drained state. New objects (i.e., objects created
112  // while resuming) will inherit the Resuming state from the
113  // DrainManager, which means we have to resume objects until all
114  // objects are in the Running state.
116 
117  do {
118  DPRINTF(Drain, "Resuming %u objects.\n", drainableCount());
119  for (auto *obj : _allDrainable) {
120  if (obj->drainState() != DrainState::Running) {
121  assert(obj->drainState() == DrainState::Drained ||
122  obj->drainState() == DrainState::Resuming);
123  obj->dmDrainResume();
124  }
125  }
126  } while (!allInState(DrainState::Running));
127 
129 }
130 
131 void
133 {
135  "preCheckpointRestore() called on a system that isn't in the "
136  "Running state.\n");
137 
138  DPRINTF(Drain, "Applying pre-restore fixes to %u objects.\n",
139  drainableCount());
141  for (auto *obj : _allDrainable)
142  obj->_drainState = DrainState::Drained;
143 }
144 
145 void
147 {
148  assert(_count > 0);
149  if (--_count == 0) {
150  DPRINTF(Drain, "All %u objects drained..\n", drainableCount());
151  exitSimLoop("Finished drain", 0);
152  }
153 }
154 
155 
156 void
158 {
159  std::lock_guard<std::mutex> lock(globalLock);
160  assert(std::find(_allDrainable.begin(), _allDrainable.end(), obj) ==
161  _allDrainable.end());
162  _allDrainable.push_back(obj);
163 }
164 
165 void
167 {
168  std::lock_guard<std::mutex> lock(globalLock);
169  auto o = std::find(_allDrainable.begin(), _allDrainable.end(), obj);
170  assert(o != _allDrainable.end());
171  _allDrainable.erase(o);
172 }
173 
174 bool
176 {
177  for (const auto *obj : _allDrainable) {
178  if (obj->drainState() != state)
179  return false;
180  }
181 
182  return true;
183 }
184 
185 size_t
187 {
188  std::lock_guard<std::mutex> lock(globalLock);
189  return _allDrainable.size();
190 }
191 
192 
193 
195  : _drainManager(DrainManager::instance()),
196  _drainState(_drainManager.state())
197 {
199 }
200 
202 {
204 }
205 
208 {
210  _drainState = drain();
211  assert(_drainState == DrainState::Draining ||
213 
214  return _drainState;
215 }
216 
217 void
219 {
222  "Trying to resume an object that hasn't been drained\n");
223 
225  drainResume();
226 }
ArmISA::status
Bitfield< 5, 0 > status
Definition: miscregs_types.hh:417
DrainManager::registerDrainable
void registerDrainable(Drainable *obj)
Definition: drain.cc:157
DrainManager::signalDrainDone
void signalDrainDone()
Notify the DrainManager that a Drainable object has finished draining.
Definition: drain.cc:146
DrainState::Running
@ Running
Running normally.
DrainManager::tryDrain
bool tryDrain()
Try to drain the system.
Definition: drain.cc:61
Drainable::dmDrain
DrainState dmDrain()
DrainManager interface to request a drain operation.
Definition: drain.cc:207
X86ISA::lock
Bitfield< 5 > lock
Definition: types.hh:77
DTRACE
#define DTRACE(x)
Definition: debug.hh:146
sim_exit.hh
DrainManager
Definition: drain.hh:78
DrainManager::DrainManager
DrainManager()
Definition: drain.cc:50
DrainManager::resume
void resume()
Resume normal simulation in a Drained system.
Definition: drain.cc:93
DrainState::Drained
@ Drained
Buffers drained, ready for serialization/handover.
DrainManager::_instance
static DrainManager _instance
Singleton instance of the drain manager.
Definition: drain.hh:192
DrainState
DrainState
Object drain/handover states.
Definition: drain.hh:71
Drainable::drainResume
virtual void drainResume()
Resume execution after a successful drain.
Definition: drain.hh:289
Drainable::_drainState
DrainState _drainState
Current drain state of the object.
Definition: drain.hh:356
DrainManager::_count
std::atomic_uint _count
Number of objects still draining.
Definition: drain.hh:186
DrainManager::unregisterDrainable
void unregisterDrainable(Drainable *obj)
Definition: drain.cc:166
Drainable
Interface for objects that might require draining before checkpointing.
Definition: drain.hh:230
sim_object.hh
DPRINTF
#define DPRINTF(x,...)
Definition: trace.hh:234
DrainManager::~DrainManager
~DrainManager()
Definition: drain.cc:56
Drainable::drain
virtual DrainState drain()=0
Draining is the process of clearing out the states of SimObjects.These are the SimObjects that are pa...
exitSimLoop
void exitSimLoop(const std::string &message, int exit_code, Tick when, Tick repeat, bool serialize)
Schedule an event to exit the simulation loop (returning to Python) at the end of the current cycle (...
Definition: sim_events.cc:88
DrainManager::allInState
bool allInState(DrainState state) const
Helper function to check if all Drainable objects are in a specific state.
Definition: drain.cc:175
Drainable::~Drainable
virtual ~Drainable()
Definition: drain.cc:201
DrainManager::_state
DrainState _state
Global simulator drain state.
Definition: drain.hh:189
SimObject::name
virtual const std::string name() const
Definition: sim_object.hh:133
warn_if
#define warn_if(cond,...)
Conditional warning macro that checks the supplied condition and only prints a warning if the conditi...
Definition: logging.hh:263
panic_if
#define panic_if(cond,...)
Conditional panic macro that checks the supplied condition and only panics if the condition is true a...
Definition: logging.hh:197
DrainManager::state
DrainState state() const
Get the simulators global drain state.
Definition: drain.hh:148
Drainable::Drainable
Drainable()
Definition: drain.cc:194
Drainable::dmDrainResume
void dmDrainResume()
DrainManager interface to request a resume operation.
Definition: drain.cc:218
DrainManager::preCheckpointRestore
void preCheckpointRestore()
Run state fixups before a checkpoint restore operation.
Definition: drain.cc:132
Drainable::_drainManager
DrainManager & _drainManager
Convenience reference to the drain manager.
Definition: drain.hh:349
logging.hh
DrainManager::_allDrainable
std::vector< Drainable * > _allDrainable
Set of all drainable objects.
Definition: drain.hh:179
DrainState::Resuming
@ Resuming
Transient state while the simulator is resuming.
DrainManager::globalLock
std::mutex globalLock
Lock protecting the set of drainable objects.
Definition: drain.hh:176
drain.hh
trace.hh
DrainManager::drainableCount
size_t drainableCount() const
Thread-safe helper function to get the number of Drainable objects in a system.
Definition: drain.cc:186
DrainState::Draining
@ Draining
Draining buffers pending serialization/handover.
SimObject
Abstract superclass for simulation objects.
Definition: sim_object.hh:92

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