45#include "debug/Drain.hh"
67 "Trying to drain a drained system\n");
70 "Drain counter must be zero at the start of a drain cycle\n");
79 DPRINTF(Drain,
"Failed to drain %s\n", temp->
name());
85 DPRINTF(Drain,
"Drain done.\n");
89 DPRINTF(Drain,
"Need another drain cycle. %u/%u objects not ready.\n",
99 "Trying to resume a system that is already running\n");
102 "Resuming a system that isn't fully drained, this is untested and "
103 "likely to break\n");
106 "Resuming a system that is already trying to resume. This should "
110 "Resume called in the middle of a drain cycle. %u objects "
111 "left to drain.\n",
_count);
126 obj->dmDrainResume();
138 "preCheckpointRestore() called on a system that isn't in the "
141 DPRINTF(Drain,
"Applying pre-restore fixes to %u objects.\n",
181 if (obj->drainState() !=
state)
199 _drainState(_drainManager.
state())
225 "Trying to resume an object that hasn't been drained\n");
void unregisterDrainable(Drainable *obj)
std::mutex globalLock
Lock protecting the set of drainable objects.
void registerDrainable(Drainable *obj)
DrainState _state
Global simulator drain state.
size_t drainableCount() const
Thread-safe helper function to get the number of Drainable objects in a system.
static DrainManager _instance
Singleton instance of the drain manager.
bool allInState(DrainState state) const
Helper function to check if all Drainable objects are in a specific state.
std::atomic_uint _count
Number of objects still draining.
std::vector< Drainable * > _allDrainable
Set of all drainable objects.
Interface for objects that might require draining before checkpointing.
DrainState dmDrain()
DrainManager interface to request a drain operation.
void dmDrainResume()
DrainManager interface to request a resume operation.
DrainState _drainState
Current drain state of the object.
DrainManager & _drainManager
Convenience reference to the drain manager.
Interface for things with names.
virtual std::string name() const
void preCheckpointRestore()
Run state fixups before a checkpoint restore operation.
virtual void drainResume()
Resume execution after a successful drain.
DrainState state() const
Get the simulators global drain state.
void signalDrainDone()
Notify the DrainManager that a Drainable object has finished draining.
void resume()
Resume normal simulation in a Drained system.
virtual DrainState drain()=0
Draining is the process of clearing out the states of SimObjects.These are the SimObjects that are pa...
DrainState
Object drain/handover states.
bool tryDrain()
Try to drain the system.
@ Draining
Draining buffers pending serialization/handover.
@ Running
Running normally.
@ Resuming
Transient state while the simulator is resuming.
@ Drained
Buffers drained, ready for serialization/handover.
#define panic_if(cond,...)
Conditional panic macro that checks the supplied condition and only panics if the condition is true a...
#define warn_if(cond,...)
Conditional warning macro that checks the supplied condition and only prints a warning if the conditi...
Copyright (c) 2024 - Pranith Kumar Copyright (c) 2020 Inria All rights reserved.
void exitSimLoop(const std::string &message, int exit_code, Tick when, Tick repeat, bool serialize)
Schedule an event to exit the simulation loop (returning to Python) at the end of the current cycle (...