gem5 v24.0.0.0
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drain.hh
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1/*
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4 *
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9 * licensed hereunder. You may use the software subject to the license
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36 */
37
38#ifndef __SIM_DRAIN_HH__
39#define __SIM_DRAIN_HH__
40
41#include <atomic>
42#include <mutex>
43#include <vector>
44
45namespace gem5
46{
47
48class Drainable;
49
74enum class DrainState
75{
76 Running,
77 Draining,
78 Drained,
79 Resuming,
80};
81
83{
84 private:
88
89 public:
91 static DrainManager &instance() { return _instance; }
92
109 bool tryDrain();
110
116 void resume();
117
139
145 bool isDrained() const { return _state == DrainState::Drained; }
146
152 DrainState state() const { return _state; }
153
160 void signalDrainDone();
161
162 public:
163 void registerDrainable(Drainable *obj);
165
166 private:
171 bool allInState(DrainState state) const;
172
177 size_t drainableCount() const;
178
180 mutable std::mutex globalLock;
181
184
190 std::atomic_uint _count;
191
194
197};
198
235{
252 friend class DrainManager;
253
254 protected:
255 Drainable();
256 virtual ~Drainable();
257
286 virtual DrainState drain() = 0;
287
293 virtual void drainResume() {};
294
305 void signalDrainDone() const {
306 switch (_drainState) {
310 return;
314 return;
315 }
316 }
317
318 public:
325
344 virtual void notifyFork() {};
345
346 private:
350 void dmDrainResume();
351
354
361};
362
363} // namespace gem5
364
365#endif
void unregisterDrainable(Drainable *obj)
Definition drain.cc:169
std::mutex globalLock
Lock protecting the set of drainable objects.
Definition drain.hh:180
void registerDrainable(Drainable *obj)
Definition drain.cc:160
static DrainManager & instance()
Get the singleton DrainManager instance.
Definition drain.hh:91
DrainState _state
Global simulator drain state.
Definition drain.hh:193
size_t drainableCount() const
Thread-safe helper function to get the number of Drainable objects in a system.
Definition drain.cc:189
static DrainManager _instance
Singleton instance of the drain manager.
Definition drain.hh:196
bool allInState(DrainState state) const
Helper function to check if all Drainable objects are in a specific state.
Definition drain.cc:178
std::atomic_uint _count
Number of objects still draining.
Definition drain.hh:190
std::vector< Drainable * > _allDrainable
Set of all drainable objects.
Definition drain.hh:183
DrainManager(DrainManager &)=delete
Interface for objects that might require draining before checkpointing.
Definition drain.hh:235
virtual ~Drainable()
Definition drain.cc:204
DrainState dmDrain()
DrainManager interface to request a drain operation.
Definition drain.cc:210
void dmDrainResume()
DrainManager interface to request a resume operation.
Definition drain.cc:221
DrainState _drainState
Current drain state of the object.
Definition drain.hh:360
DrainManager & _drainManager
Convenience reference to the drain manager.
Definition drain.hh:353
STL vector class.
Definition stl.hh:37
void preCheckpointRestore()
Run state fixups before a checkpoint restore operation.
Definition drain.cc:135
virtual void drainResume()
Resume execution after a successful drain.
Definition drain.hh:293
DrainState state() const
Get the simulators global drain state.
Definition drain.hh:152
void signalDrainDone()
Notify the DrainManager that a Drainable object has finished draining.
Definition drain.cc:149
void signalDrainDone() const
Signal that an object is drained.
Definition drain.hh:305
virtual void notifyFork()
Notify a child process of a fork.
Definition drain.hh:344
void resume()
Resume normal simulation in a Drained system.
Definition drain.cc:96
virtual DrainState drain()=0
Draining is the process of clearing out the states of SimObjects.These are the SimObjects that are pa...
DrainState drainState() const
Return the current drain state of an object.
Definition drain.hh:324
bool isDrained() const
Check if the system is drained.
Definition drain.hh:145
DrainState
Object drain/handover states.
Definition drain.hh:75
bool tryDrain()
Try to drain the system.
Definition drain.cc:64
@ Draining
Draining buffers pending serialization/handover.
@ Running
Running normally.
@ Resuming
Transient state while the simulator is resuming.
@ Drained
Buffers drained, ready for serialization/handover.
Copyright (c) 2024 - Pranith Kumar Copyright (c) 2020 Inria All rights reserved.
Definition binary32.hh:36

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