gem5 v24.0.0.0
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bubble.h
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1/*****************************************************************************
2
3 Licensed to Accellera Systems Initiative Inc. (Accellera) under one or
4 more contributor license agreements. See the NOTICE file distributed
5 with this work for additional information regarding copyright ownership.
6 Accellera licenses this file to you under the Apache License, Version 2.0
7 (the "License"); you may not use this file except in compliance with the
8 License. You may obtain a copy of the License at
9
10 http://www.apache.org/licenses/LICENSE-2.0
11
12 Unless required by applicable law or agreed to in writing, software
13 distributed under the License is distributed on an "AS IS" BASIS,
14 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
15 implied. See the License for the specific language governing
16 permissions and limitations under the License.
17
18 *****************************************************************************/
19
20/*****************************************************************************
21
22 bubble.h --
23
24 Original Author: Martin Janssen, Synopsys, Inc., 2002-02-15
25
26 *****************************************************************************/
27
28/*****************************************************************************
29
30 MODIFICATION LOG - modifiers, enter your name, affiliation, date and
31 changes you are making here.
32
33 Name, Affiliation, Date:
34 Description of Modification:
35
36 *****************************************************************************/
37
38/******************************************************************************/
39/*************************** bubble Class Definition ********************/
40/******************************************************************************/
41
42#include "common.h"
43
44SC_MODULE( BUBBLE )
45{
46 SC_HAS_PROCESS( BUBBLE );
47
48 sc_in_clk clk;
49
50 const sc_signal<bool>& reset;
51 const sc_signal<bool>& in_ok;
52 const sc_signal<bool>& out_ok;
53 sc_signal<bool>& instrb;
54 sc_signal<bool>& outstrb;
55 const signal_bool_vector &a1,&a2,&a3,&a4,&a5,&a6,&a7,&a8;// -128 to 127
56 signal_bool_vector &d1,&d2,&d3,&d4,&d5,&d6,&d7,&d8;// -128 to 127
57
58 BUBBLE( sc_module_name NAME,
59 sc_clock& TICK_P,
60 const sc_signal<bool>& RESET,
61 const sc_signal<bool>& IN_OK,
62 const sc_signal<bool>& OUT_OK,
63 sc_signal<bool>& INSTRB,
64 sc_signal<bool>& OUTSTRB,
65 const signal_bool_vector& A1,
66 const signal_bool_vector& A2,
67 const signal_bool_vector& A3,
68 const signal_bool_vector& A4,
69 const signal_bool_vector& A5,
70 const signal_bool_vector& A6,
71 const signal_bool_vector& A7,
72 const signal_bool_vector& A8,
81 )
82 :
83 reset (RESET),
84 in_ok (IN_OK),
85 out_ok (OUT_OK),
86 instrb (INSTRB),
87 outstrb (OUTSTRB),
88 a1 (A1), a2(A2), a3(A3), a4(A4),
89 a5 (A5), a6(A6), a7(A7), a8(A8),
90 d1 (D1), d2(D2), d3(D3), d4(D4),
91 d5 (D5), d6(D6), d7(D7), d8(D8)
92 {
93 clk(TICK_P);
94 SC_CTHREAD( entry, clk.pos() );
95 reset_signal_is(reset,true);
96 }
97 void entry();
98};
99
100/******************************************************************************/
101/*************************** bubble Entry Function **********************/
102/******************************************************************************/
106/******************************************************************************/
107void
108BUBBLE::entry()
109{
110 bool_vector B[9];
111 bool_vector C[9];
112 int minel;
113 int x;
114 int i;
115 int j;
116
117// RESET INITIALIZATION
118
119 while(true) {
120
121 instrb.write(false);
122 outstrb.write(false);
123 minel = -500;
124 x = 0;
125 d1.write(0);
126 d2.write(0);
127 d3.write(0);
128 d4.write(0);
129 d5.write(0);
130 d6.write(0);
131 d7.write(0);
132 d8.write(0);
133 for (i = 1; i <= 8; i++) {
134 B[i] = 0;
135 }
136 for (i = 1; i <= 8; i++) {
137 C[i] = 0;
138 }
139 wait();
140
141// READY SIGNAL FOR INPUT DATA
142
143 wait();
144 instrb.write(true);
145 wait();
146
147// INPUT HANDSHAKE & INPUT READ
148
149 do { wait(); } while (!in_ok);
150
151 instrb.write(false);
152 wait();
153
154 B[1] = a1.read(); B[2] = a2.read(); B[3] = a3.read(); B[4] = a4.read();
155 B[5] = a5.read(); B[6] = a6.read(); B[7] = a7.read(); B[8] = a8.read();
156 wait();
157
158lout << "STARTING BUBBLE SORT" << endl;
159// BUBBLE SORT ALGORITHM
160
161 // EVERY ELEMENT
162 for (i = 1; i <= 7; i++) {
163
164 if (B[i].to_int() > B[i+1].to_int()) { // if #1
165 for (j = 1; j <= 8; j++) {
166 C[j] = B[j]; // COPY
167 }
168
169 B[i] = B[i+1];
170 B[i+1] = C[i];
171 minel = C[i].to_int(); // MOVE
172
173 for (j = 1; j <= 8; j++) {
174 C[j] = B[j]; // COPY
175 }
176
177 if (i >= 2) { // if #2
178 x = i;
179 while (x > 1) {
180 if (B[x].to_int() > B[x-1].to_int()) {
181 break;
182 }
183 else {
184 for (j = 1; j <= 8; j++) {
185 C[j] = B[j];
186 }
187
188 B[x] = B[x-1];
189 B[x-1] = C[x]; // MOVE
190
191 for (j = 1; j <= 8; j++) {
192 C[j] = B[j]; // COPY
193 }
194 } // end else
195 x = x-1;
196 } // end WHL Loop
197 } // end if #2
198 } // end if #1;
199 } // end FL3 Loop
200 wait();
201
202// WRITE OUTPUT & OUTPUT HANDSHAKE
203
204 d1.write(C[1]); d2.write(C[2]); d3.write(C[3]); d4.write(C[4]);
205 d5.write(C[5]); d6.write(C[6]); d7.write(C[7]); d8.write(C[8]);
206 outstrb.write(true); // Ready to give output data
207 wait();
208
209 do { wait(); } while (!out_ok);
210
211 outstrb.write(false);
212 wait();
213
214 } // end Reset Loop
215
216}
constexpr RegId C
Definition cc.hh:95
Bitfield< 22 > a1
Bitfield< 7 > i
Definition misc_types.hh:67
Bitfield< 20, 16 > d1
Definition types.hh:66
Bitfield< 1, 0 > d2
Definition types.hh:67
Bitfield< 4 > x
Definition pagetable.hh:61
#define SC_CTHREAD(name, clk)
Definition sc_module.hh:323
#define SC_MODULE(name)
Definition sc_module.hh:295
#define SC_HAS_PROCESS(name)
Definition sc_module.hh:301
sc_signal< bool_vector > signal_bool_vector
Definition common.h:44
sc_bv< 16 > bool_vector
Definition common.h:43
ofstream lout("systemc.log")
Display to standard out and to logfile "systemc.log"

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